package pong.game.data;

import org.json.JSONObject;

import pong.game.objects.GL_Washer;
import pong.mathematic.Vector3D;

public class WasherState extends ObjectState {

	public WasherState(GL_Washer w) {
		Vector3D center = w.getCenter();
		x = center.getX();
		y = center.getY();
		vx = 0;
		vy = 0;
		ax = 0;
		ay = 0;

	}
	
	

}
